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Science 2 January 2009:
Vol. 323. no. 5910, pp. 39 - 40
DOI: 10.1126/science.1167970

Books

EDUCATION:
The Gamers' Advancement of Learning

John Willinsky


What Video Games Have to Teach Us About Learning and Literacy
2nd ed.
by James Paul Gee
Palgrave Macmillan, New York, 2007. 253 pp. Paper, $16.95, C$19.75, £11.99. ISBN 9781403984531.
Starting from the observation that video games captivate both players and programmers, Gee explores their implications for learning theory, motivation, and development of expertise.
The reviewer is at the School of Education, Stanford University, 485 Lasuen Mall, Stanford, CA 94305-3096, USA. E-mail: john.willinsky{at}stanford.edu

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THIS ARTICLE HAS BEEN CITED BY OTHER ARTICLES:
Video Games: A Route to Large-Scale STEM Education?.
M. J. Mayo (2009)
Science 323, 79-82
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