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Science 2 January 2009:
Vol. 323. no. 5910, pp. 79 - 82
DOI: 10.1126/science.1166900

Perspective

Video Games: A Route to Large-Scale STEM Education?

Merrilea J. Mayo

Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.

Ewing Marion Kauffman Foundation, 4801 Rockhill Road, Kansas City, MO 64110 USA. E-mail: mmayo{at}kauffman.org

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THIS ARTICLE HAS BEEN CITED BY OTHER ARTICLES:
Technology and Informal Education: What Is Taught, What Is Learned.
P. M. Greenfield (2009)
Science 323, 69-71
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Science. ISSN 0036-8075 (print), 1095-9203 (online)